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Hangman

Guess letters and save the day!

Hangman is a classic classroom word game on Duno where students guess letters to reveal a hidden word before they run out of chances.

Hangman

Game info

Age

6+

Focus

Memory, Vocabulary, Spelling

Mode

Vocab

Duration

5-10 minutes

How to play

1

Guess

Start a word round and have students guess one letter at a time.

2

Reveal

Correct guesses reveal letters in the hidden word.

3

Miss

Wrong guesses use up a chance and pass the turn.

4

Win

Reveal the full word before 6 wrong guesses to win.

Why use Hangman

  • Perfect for vocabulary review and spelling accuracy in one simple game flow.

  • Students stay engaged because every letter guess can change the result immediately.

  • Works for whole-class play, pair competition, or team-based review.

  • Easy to run on a projector, making it ideal for low-prep classroom warm-ups.

FAQ

Yes. Hangman is excellent for ESL vocabulary reinforcement, spelling practice, and quick pronunciation checks.

Yes. You can run Hangman in solo mode or team mode, depending on your class setup.

The general host settings cover team count, question count, sound effects, and text-to-speech. Hangman also comes with two visual themes to pick from — the classic Classroom look or a cozy Snowman theme.

No. A single teacher screen or projector is enough for full-class play.

Yes. Create your own activity content and use your custom word list in Hangman.

Most sessions run 5 to 10 minutes, depending on how many questions and teams you use.

Ready to make your own activity?

Create a Vocabulary activity and play it with Hangman.

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