Duno

Duno Legal

About Duno

The AI Classroom Game Platform for ESL Teachers

What is Duno?

Duno is an innovative EdTech platform that turns any ESL lesson topic into an interactive classroom game in seconds. Built specifically for busy language teachers, Duno eliminates hours of lesson prep by using artificial intelligence to automate vocabulary and quiz generation.

With Duno, educators can run high-energy, interactive activities on a shared classroom screen—keeping students engaged without requiring individual student devices or logins.

Who is Duno Built For?

Our platform supports classrooms of every size, delivering vocabulary and quiz activities that students actually look forward to. Duno is ideal for:

  • K-12 Education — Primary and secondary school English classrooms.
  • Higher Education — University lecture halls and intensive English programs.
  • Private Sector — Language centers and private ESL academies.

From Lesson to Game in 3 Simple Steps

  • 1. Input Content — Upload a textbook image from your computer, or snap a photo directly using your phone via a quick QR scan. You can also paste a vocabulary list or just type any topic into Duno's AI generator.
  • 2. Instant Generation — Duno's AI turns it into a fully structured, interactive classroom game in seconds.
  • 3. Launch and Engage — Run the game live on your classroom screen and watch every student actively participate.

What you can do

  • AI-Generated Games — Turn a lesson topic, text, or vocabulary list into a ready-to-play game in seconds with AI Assist, no manual question-writing required.
  • 15+ Game Formats — Choose from a growing library of classroom games, including classic formats (Hangman, Wordsearch, Memory Pairs Flip) and original Duno designs (Quack Race, Fish Splash, Super Toe, and more).
  • Flexible Classroom Play — Run any activity individually, in teams, or whole-class on a shared screen or projector—no student devices or logins required.
  • Teacher Sharing Community — Publish activities publicly and discover ready-made games created by other teachers in Duno's open library.

Pedagogy First, Built by Real Teachers

Duno was built by two teacher-developers, each with 8+ years of classroom experience and TESOL certification. Both used to build games by hand in PowerPoint for every lesson.

Duno automates that manual process with AI. We do not guess what a classroom needs—every game format is battle-tested in real classrooms.

Create Classroom Games in Seconds.