Age
6+
Pick your duck and race to the prize!
Quack Race is a fast-paced classroom team game on Duno where students answer questions, pick a duck, then watch the river race decide who wins the prize pool.

Age
6+
Focus
Recall, Prediction, Team play
Mode
Quiz + Vocab
Duration
5-10 minutes
Each team answers a question on its turn.
After answering, the team picks one of the ducks for the upcoming race.
When every team has answered and picked, start the race and see which duck wins.
Teams that picked the winning duck share the prize pool. Correct answers earn the full share; wrong answers earn half.
If no team picked the winning duck, the prize pool carries into the next round.
Every team gets a question and a duck pick each round, keeping the whole class involved before the race starts.
The prize pool and duck choices create suspense without complicated rules for students to remember.
Wrong answers still leave a team in the race, but correct answers are worth more when the chosen duck wins.
The river race is easy to follow on a projector, making it strong for team review in busy classrooms.
Quack Race needs at least 2 teams. Each team answers, picks a duck, and then all duck choices are resolved in the same race.
The winning teams share the prize pool. Teams that answered correctly receive their full share, while teams with wrong answers receive half of their share.
No points are awarded for that race. The prize pool carries over and is added to the next round, making the next race worth more.
The general host settings cover team count, question count, sound effects, and text-to-speech.
No. Quack Race runs on one teacher screen or projector for whole-class team play.
Yes. Create your own activity and add questions for your lesson topic.
Most sessions run 5 to 10 minutes, depending on how many questions and teams you use.
Create a Quiz or Vocabulary activity and play it with Quack Race.